Press Start: Valve reveals Steam Machine specs, SimCity to go offline, and more

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Steam Machine
Steam Machine: now with tech specs!



A selection of links, hand-picked by the Guardian games writers.


Steam Machine prototype details, specs posted by Valve | VG247


Valve has released some tech specs for its proposed Steam Machine living room PC:



GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660

CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3

RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)

Storage: 1TB/8GB Hybrid SSHD

Power Supply: Internal 450w 80Plus Gold

Dimensions: approx. 12 x 12.4 x 2.9 in high


"As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user's discretion," wrote the firm's Greg Cooomer. "In the future we'll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions. "



You can find out more via Greg's post on the Steam forum.




The state of SimCity | SimCity


Yes, EA and Maxis are still dealing with the fallout from the disastrous SimCity launch – and may be ready to provide what many fans of the series have been waiting for:



Maxis Emeryville studio MD Patrick Buechner confirmed in a blog post that the developer is actively exploring the possibility, which has been called for by fans ever since the game made its troubled arrival earlier this year.


"Right now we have a team specifically focused on exploring the possibility of an offline mode," Buechner stated. "I can't make any promises on when we will have more information, but we know this is something that many of our players have been asking for.


"While the server connectivity issues are behind us, we would like to give our players the ability to play even if they choose not to connect. An offline mode would have the additional benefit of providing room to the modding community to experiment without interfering or breaking the multiplayer experience."



Here is Patrick's blog post in full.




Gaming risks a repeat of 1983 crash - Report | GamesIndustry International


In 1983, an over-abundance of competitive hardware and too many awful third-party software titles led to the great video game crash., when the industry really looked as though it call fall apart – at least in the States where they didn't have the wonder of the ZX Spectrum and BBC Micro computers. Now one analyst thinks we're heading for another dip:



The marketing push for next month's Xbox One and PlayStation 4 launches is beginning to ramp up, but not everyone is sold on the new consoles just yet. In a new report prepared by Superdata and released by Digital River, the research firm warned that the market for consoles is already crowded, with 79 percent of gamers already owning a console, and that group having an average of 2.6 consoles each. The report was based in part on a March survey of 1,105 respondents.


"Industry veterans will remember the crash of 1983, when the games market was saturated with hardware devices," the report states. "Today, the industry runs a similar risk, as [with] a higher-than-ever console installed base, consumers may be resistant to adding more hardware to their living rooms."



Apparently, consumers will gravitate to multipurpose hardware, perhaps like Valve's Steam Machine. Although, of course, both Sony and Microsoft are keen to stress the multipurpose capabilities of their platforms. I don't think any of us have to panic just yet (will that be my Michael Fish moment?)




50 insane details you probably missed in GTA V | CVG UK


CVG has been digging around behind the Grand Theft Auto V sofa cushions to find little facts and sights you may not have noticed. Some of them are pretty sillY:



If you attack Michael's house with an RPG, he'll text you and tell you to stop firing rockets at it.



Some are nice little extra features:



You can share music tracks you hear on the radio with friends on Rockstar Social Club.



Definitely worth a flick through if you're stuck at work and can't play for a few hours...




State of Decay sells one million copies | Eurogamer.net


Good news for indie developer Undead Labs; it's open world zombie adventure has sold one million copies:



This is taking into account both XBLA sales as well as those who've purchased the incomplete Steam version on Early Access. By triple A accounts, one million may not sound like much, but for a smallish Seattle startup, that's a very healthy number.


The developer noted that its first DLC, Breakdown, will be available shortly, though no date was given. It then said it will give away five copies of it to random users who share a fond State of Decay related memory on the bottom of this blog post. The Breakdown add-on will contain a story-less Sandbox mode, new weapons, and new "Hero" NPCs that can carry items and do a better job of protecting players.





In The Click Of It: the last generation | Features | Edge Online


Veteran game designer Clint Hocking explains why he's not excited by the next-gen consoles – they're not sufficiently different from the old ones:



Sure, I can have better graphics, but the graphics on current-generation consoles are amazing enough. Sure, I can potentially buy games more easily through more robust online stores, but I'm not really constrained by an inability to buy a game at a store, so what does an online store offer me? And while I am looking forward to crossplatform compatibility and being able to engage with certain games on the couch or on the bus, this is all possible on current-gen hardware. Why do I need a new console?


When I lie back and stare at the ceiling and try to imagine the experience that I think will typify the next generation of gaming, I see something completely different to what the next-generation consoles are offering.


I imagine that some time before the upcoming console generation ends, I will walk into my house and pick up a controller. The controller will detect that it has been moved and it will connect to my television and to the phone in my pocket. I will browse through the games that are on my phone (which is now my console) and I will select one and play it using my controller. Full HD and 7.1 audio will stream from my pocket to my television. And I won't be playing Angry Birds for the iPhone 3G either, I'll be playing GTAV.



Interesting thoughts from the co-creator of ambitious titles like Splinter Cell: Chaos Theory and Far Cry 2.




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