Press Start: Microsoft promises to open more GPU power to Xbox One devs, new Sonic cartoon, and more

Technology -

Sonic animated series
Sonic the Hedgehog is coming to Cartoon Network in a new series of CGI cartoons



A selection of links, hand-picked by the Guardian games writers.


Microsoft to unlock more GPU power for Xbox One developers



Xbox One reserves 10 per cent of graphics resources for Kinect and apps functionality, Digital Foundry can confirm, with Microsoft planning to open up this additional GPU power for game development in the future. This, and further graphics and performance-based information was revealed during our lengthy discussions with two of the architects behind the Xbox One silicon.



A typically robust and technical feature from Digital Foundry's Rich Leadbetter follows. "Our question was straightforward enough," he writes. "Were the results of these tests skewed by the code saturating the ROPs?" If you don't understand that, you may be in the wrong article.




Sega's Sonic the Hedgehog Returns to TV in New Animated Series | Variety


Exciting news for Sonic fans and their children:



Videogame publisher SEGA has turned to Bill Freiberger ("The Simpsons," "Drawn Together") to help re-introduce the iconic blue character to viewers through the company's first CG-animated series that launches on Cartoon Network in the U.S. and France's Canal J and Gulli in Fall 2014. The new show, tentatively titled "Sonic Boom," is a co-production between SEGA of America and Genao Prods.


The companies will initially produce 52 11-minute episodes of the comedy that targets kids age 6-11 and revolves around Sonic, his best friend and sidekick, Tails, their never-ending search for adventure and battles with Sonic's arch-nemesis, Dr. Eggman.


The show's producers will work closely with Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, to make sure it's true to the Sonic characters and universe.



I have a ton of old Sonic cartoons on VHS that I systematically force my sons to sit through; this refreshed CGI series will give me useful new ammunition in the indoctrination process.




Next-gen Deus Ex 'in development', studio confirms | CVG UK


Eidos Montreal head David Anfossi has confirmed the studio is working on a next-gen instalment in the brilliant cyberpunk adventure series:



The announcement was published alongside the first early concept art for the game, which is said to showcase the "trans-humanism segregation" which will act as the backdrop for the sequel.


"It represents a 'ghetto-city' voluntarily built in order to separate the classes," Anfossi explained.


"The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex."


The game's next instalment is set to be published under a new "ambitious idea" called Dues Ex: Universe, Anfossi said, "an ongoing, expanding and connected game world built across a generation of core games".



There's more information on the studio's official site.




UKIE and PEGI defend age ratings amidst 'tabloid sensationalism' | MCV


Dirk Bosmans from Pegi (Pan-European-Game-Information) has been talking to MCV after recent controversies over game certification, prompted by YouTube videos of children buying GTAV:



Mainstream media, including the BBC, suggested that parents were unaware of the content they were buying for their children.


"The industry organises campaigns on a regular basis to inform as many consumers as possible," said PEGI's Dirk Bosmans. "Every single bit of marketing should carry a PEGI label. So each time the game is marketed on the side of a bus, on TV, or in magazines, you will see the PEGI label.


"Parents who take a sincere interest in what their kids are playing will have found out about PEGI ratings. We cannot force them to do that. Ironically, the only ones not inclined to share information about PEGI, are the tabloids. Lots of sensationalist stories and pointing fingers, but hardly a paragraph on age ratings and the responsibility that parents carry as well."



You can find out more about how Pegi works in our major feature on the organisation.




How the PS3 version of Terraria became an unconventional success in Japan | Polygon


Nice little story about how procedurally generated side-scroller Terraria became an unexpected hit in Japan:



Satoru Honma, producer of the Japanese Terraria release for Spike Chunsoft, explained to Famitsu magazine this week that his company got the publishing rights mostly through his sheer passion for the game. "When we made our offer to [US console publisher] 505 Games, I sent along screenshots of my own PC Terraria game, something I had been working on for a really long time. Apparently they had at least one offer that gave them better conditions, but once Andrew saw those screenshots, he said 'I want to get in on their enthusiasm' and they chose us as their partner."



Japan does have its own indie scene, known as doujin – I covered it very briefly in this short news piece.


You can follow Press Start at Pinboard.







Source: Tablet Android

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