A selection of links, hand-picked by the Guardian games writers.
Rockstar's Dan Houser would still love to make another Bully game | Polygon
In a recent interview with the co-writer of GTA V, Polygon asked if there was any chance of a sequel to cult school sim, Bully:
"I know I want to," Houser said. "Well, hopefully, you never know. There's a lot of directions I could go with that one, it's funny."
One idea that some people have suggested to Houser is that Rockstar makes a game about Bully protagonist Jimmy Hopkins as an adult, and that the game be a Grand Theft Auto title.
Houser says, that likely won't happen.
"I never saw him as being that level of degenerate," he said. "I saw him as a bad teen, because he comes from a tough home, who could go either direction. He's not going to be a carjacker. He's too white collar for that already. He's at a shit private school, but he's going to end up being really happy because he's at the worst bit of his life, or being a sort of messed up white collar doofus."
Yes, but what about a follow-up to The Warriors?!
NVIDIA Interview: The Sky Isn't Falling | PC PowerPlay Magazine
Tony Tamasi, senior VP of content and technology at Nvidia, tells us why consoles will no onger be able to out-power PCs – not that this was ever really the point of them, but there you go:
"It's no longer possible for a console to be a better or more capable graphics platform than the PC. I'll tell you why. In the past, certainly with the first PlayStation and PS2, in that era there weren't really good graphics on the PC. Around the time of the PS2 is when 3D really started coming to the PC, but before that time 3D was the domain of Silicon Graphics and other 3D workstations. Sony, Sega or Nintendo could invest in bringing 3D graphics to a consumer platform. In fact, the PS2 was faster than a PC.
"By the time of the Xbox 360 and PS3, the consoles were on par with the PC. If you look inside those boxes, they're both powered by graphics technology by AMD or NVIDIA, because by that time all the graphics innovation was being done by PC graphics companies. NVIDIA spends 1.5 billion US dollars per year on research and development in graphics, every year, and in the course of a console's lifecycle we'll spend over 10 billion dollars into graphics research. Sony and Microsoft simply can't afford to spend that kind of money. They just don't have the investment capacity to match the PC guys; we can do it thanks to economy of scale, as we sell hundreds of millions of chips, year after year."
This can have absolutely nothing to do with Sony and Microsoft both going to Nvidia's rival AMD for their next-gen processor tech.
Inside Paradox, the strangest company in video games | Eurogamer.net
Another excellent Eurogamer feature, this time on the creators of hardcore strategy titles like Crusader Kings II and Europa Universalis IV:
Under Wester, Paradox's openness has lead to some particularly noteworthy statements, including last year's direct admission that strategy title Magna Mundi was cancelled because Paradox did not trust the development team. Wester says Paradox's only rule for communication is that "it must be something you'd let your mother read," though that hasn't stopped him from indulging in the occasional snark. One Wester classic: "Ubisoft was recently bragging about having the biggest 3DS portfolio. It's like having the best typewriters."
Reddy: Women in the industry must play their role
Media Molecule studio head Siobhan Reddy has used her keynote speech at the Women In Games conference to compel women to be more proactive in making changes in the industry, and revealed how that led to her demanding a female character for Tearaway.
"It's up to us as the women of the industry to be able to play our role in changing the perceptions of the technology fields, because otherwise the changes will come much slower," she said.
"It was important to me that we investigate a female lead on Tearaway. That doesn't mean that I think that every single game, book, television show needs to be for the broadest audience... but for this it was really important to me."
You can find out more about Women in Games at the organisation's website.
Miyamoto: producers 'don't need me anymore' | CVG UK
The Official Nintendo Magazine has an interview with Miyamoto in its 100th edition. In it, he confeses that he's not really needed on the Zelda, Super Mario and Mario Kart teams anymore:
"As you saw at our presentation at E3, Mr Aonuma chased me off stage... he doesn't need me any more!" Miyamoto replied, referring to Zelda series producer Eiji Aonuma. "The final responsibility for the title still comes down to me and I'm still involved in the games, but I'm definitely able to leave the series up to him in a way.
"I don't have to look at every minute detail of every game any more. I know there's going to be the level of quality that we expect under his supervision."
The good news is, he's working on an unannounced new title for Wii U...
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