Press Start: Office of Fair Trading warns on free-to-play, no photo-realism on next-gen consoles, and more

Technology -

In-app purchases
The Office of Fair Trading is concerned about children being pressurised into in-app purchases



A selection of links, hand-picked by the Guardian games writers.


Office of Fair Trading warns devs on high-pressure monetisation | GamesIndustry International


The Office of Fair Trading has devised eight principles for the makers of 'freemium' games for children:



The OFT's stance follows an investigation - which began in April - into free online apps and games for children. After examining 38 different games, the OFT has drafted a eight "principles" that developers should follow to avoid the possibility of coercing younger gamers into spending money on free-to-play games.


"This is a new and innovative industry that has grown very rapidly in recent years, but it needs to ensure it is treating consumers fairly and that children are protected," said Cavendish Elithorn, executive director of the OFT.





PS4 and Xbox One not ready for photorealistic visuals, say tool providers | Game Development | Develop


At the Develop conference in Brighton this summer, Epic Games' technical whiz Tim Sweeney suggested that gaming visuals would reach photo-realism within the next decade. Some graphics tools developers are not so sure:



"For pure rendering it might be true," Masaki Kawase, lead software engineer and shader architect at Silicon Studio, told Develop when we asked him his view on Sweeney's prediction.


"The human eye might not distinguish the difference between still images like pictures compared side by side. However, as soon as humans interact with photorealistic graphics, they would look artificial rather quickly."



Well, for me, there were moments watching the Xbox One version of Fifa that I thought it was TV footage. But then I was at Gamescom, it was dark, I was a bit tired. But still...




"Proper cause to celebrate": Sony rediscovers its disruptive roots with PS4 | VG247


Sony UK's Fergal Gara has been speaking to VG247 about the run-up to the PS4 launch, and the PlayStation's 20th birthday. The company is feeling rather confident:



"The demand is absolutely there, and there's lots of finishing touches to the launch plan, but right now, a lot of what we're doing is a bit of returning to what made PlayStation great originally. It's about revisiting those key moments in our history and trying to reignite some of those. You can expect to see a non-corporate strategy from us, for want of a better word. I don't want to reveal everything now, but it'll be proper cause to celebrate, and to celebrate our history."





Resident Evil 4 Came Out of the 'Commercial Failure' of RE: Remake | IGN


Survival horror fans musn't miss this IGN interview with Resi Evil creator, Shinji Mikami, who talks about the essence of the genre and the origins of arguable its finest moment, Resident Evil 4 (though some would say Resi 2, of course. Or Silent Hill 2. Or Project Zero...):



"If you want to keep a great horror game franchise, you have to work with people who really like horror games. If you bring in developers from other places, you're going to end up with a more action-oriented game. With Resident Evil 4, I intended to make more of an action game – 5 and 6 were outside of my responsibility, of course – but with Resident Evil 2 and 3, that wasn't necessarily the intention I started with. They just naturally became more like action games. I suspect that Dead Space followed the same path."



Why do developers keep making that mistake?!




GTA 5: Help us solve the game's BIG hidden conspiracy (POTENTIAL SPOILERS) | CVG UK


Dan Dawkins, who wrote our feature on GTA's finest moments, is a great writer on hidden meanings and conspiracies in game design. Usually it's Metal Gear Solid, but now, as co-presenter of GTA V O'clock, he's feverishly obsessing over Rockstar's latest – especially the game's weird, partially hidden UFO obsession:



As we speak, GTA fans are flexing their detective skills on sub-Reddits and forum threads, debating pictures of in-game graffiti, curious murals and 'phantom' UFO sightings. Bottom line: the Internet hive mind thinks that 100% completing GTA V - a task that takes 50 to 60 hours - is when the race for its ultimate prize begins.



What is going on? If the truth is out there, Dan will find it.




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Source: Tablet Android

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