Press Start: Developers get to grips with Xbox One and PS4 controllers, and more

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Thief
Thief – it's all about the shadows



A selection of links, hand-picked by the Guardian games writers.


Thief 4 producer details how DualShock 4 will be used on PS4, how AI component and stealth are intertwined | VG247


Thief 4 producer producer Stephane Roy has been talking about the PS4 and its new controller:



"For the DualShock 4, we use the light bar to reflect the light gem in the in-game UI, which indicates if Garrett is in the shadows or not," said Roy. "It creates a nice feeling when you play in the dark to see it illuminate or darken as you move through the environment. Additionally, the touch pad allows for better menu navigation and makes for a more intuitive way to perform various actions, like navigating the map or selecting weapons.


"What impressed us were not only the new features of the DualShock 4, but how the existing ones have been improved. The best example of that is the motion control, which is way more precise than before. You can use it to adjust your aiming with the bow and the level of accuracy we get with it is really impressive."


You can read the whole interview on the PlayStation Blog.



D4 looks like the first game to be truly better with Kinect | Eurogamer.net


Eurogamer has seen the new game from Hidetaka "Swery" Suehiro, the creator of cult classic Deadly Premonition, and it sounds rather astonishing:



You play as David Young, a man blessed with the ability to travel through time via his interaction with Mementos, a skill that's central to your unravelling of the mystery surrounding the death of Young's girlfriend. The episode we sit in on takes place on a passenger plane mid-flight, and it's told as a graphic adventure game that's probably best described as Heavy Rain played for laughs.


Access's contemporary interpretation of the graphic adventure is at once a little more straight than Quantic Dream's and, thanks to Kinect, a lot more offbeat. Using Kinect allows you to survey scenes with your hand replacing the traditional mouse pointer, where you can hold and grab items as well as shift your view by swiping across. You can also interact with objects too - which in this demonstration largely means shoving crew staff and passengers - and often there'll be a segue into a Heavy Rain-like gesture lent a little tactility with Kinect. Bring Young's face down to a sink and you'll have to bring both hands up to splash it with water, an act that replenishes the stamina you rely on in order to carry out in-game actions.



From crisis to contender – Microsoft on Xbox One policy reversals and the power of the crowd | Edge Online


Phil Harrison, corporate VP of Microsoft's interactive entertainment division, is chatting to the press a lot at the moment. This time he has spoken to Edge after the magazine declared PS4 the winner in the next-gen hype war. He says things are looking brighter:



"We are winning the games message," he tells us. "We had over 100 awards coming out of E3 for games on our platform. That is more than twice as many awards as any other platform. So the media recognised our games on Xbox One as being the best lineup – including Titanfall, which is the most awarded game in the history of E3, coming to Xbox One and to Xbox 360."



Game devs ditching mobile in favor of PC, console? | GamesIndustry International


Interesting industry piece on the diaspora of smaller developers away from the promised land of smartphone development:



"I speak with lots of mobile devs regularly and most are moving away or at least thinking of it, either to other platforms or out of the trade completely," Paul Johnson, managing director and co-founder of Rubicon, told us. "Having to give your game away for 69 cents a throw (after Apple's and Google's cut) and then competing with 1000 new apps each day is hardly a draw for anybody. We've reached a point now where even those slow on the uptake have realized the goldrush is over. It's actually been over for a few years."



SuperHot breaks Steam Greenlight record | CVG UK


Keep your eye on this:



SuperHot, an idiosyncratic first-person shooter where time only progresses when the player moves, has broken the record for fastest accepted game on Steam Greenlight.


The game, built by an indie outfit based in the Polish city of Łódź, is now guaranteed to be published on Valve's Steam platform when development has finished. The game first emerged on Steam Greenlight on September 13 and managed to attain enough user votes five days later.



Here's a trailer:


Sort of Braid meets Mirror's Edge, Portal and Quake.


I Need This Haunting Game About a Runaway Slave to Get Finished | Kotaku


More incoming indie genius, this time a scrolling adventure named Thralled, based around an escaped slave:



The mechanics in Thralled are dead simple. You run forward, manipulate obstacles in the environment and jump over gaps towards a life that main character Isaura can steer on her own. But to do any of that, the player needs to place her squalling infant on the ground so her hands can be free to perform certain actions. The minute you put Isaura's baby down, a darker ghostly version of the main character starts closing in on the child. You have to stop whatever you're doing and run back to the baby or lose it forever.



There's a rather beautiful trailer here:


More news on this as it comes in.




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